![]() ![]() Upgrading the Spring Trap to level 4, for example, enables the Spring Trap to launch an Ice Golem, 2 Valkyries, 3 Giants or 3 Hog Riders, one more than at the previous level. Some Spring Trap upgrades are better than others, even though each upgrade adds the same amount to its maximum capacity.You can place them in between Defensive Buildings to take out Giants or place them in between Resource Buildings to take out Goblins.However, this fails to deter Super Wall Breakers, as the Spring Trap will instead instantly trigger its Mega Bomb ability. You can also place them in front of commonly-targeted Walls to stop Wall Breakers from breaking them, forcing the attacker to deploy a second wave if they have one or be disadvantaged in the attack.A modified version of this strategy is to place Walls inside your base so that the enemy Troops have to walk over the Spring Trap to attack nearby buildings.Remember, Spring Traps are one-time-use and until being re-armed it will leave an undefended gap in the Wall after an attacker has triggered it. As troops will generally tend to go through the gap rather than fight their way through the Wall, they will be directed right over the Spring Trap and be bounced to their death. A sound strategy for Spring Traps is to place them in an intentionally-designed Wall gap.Spring Traps can be placed near or around the Town Hall, so you can get rid of large numbers of Troops closing in.If put in a strategical way, Spring Traps can ruin a raid, including the infamous Giant- Healer combo as it will destroy many Giants, significantly reducing their potential DPS.Units that are slightly slower, such as an Archer, can also avoid the trap by simply passing over a corner of the Spring Trap's tile. Units with a movement speed of 32 or above, such as the Goblin, can move across it unaffected unless they stop on top of the trap. The Spring Trap has a short activation delay.The Spring Trap also has no effect on Heroes or Pets. As the max level Spring Trap has a capacity of 18 housing space, troops with more than 18 housing space are unaffected, such as the P.E.K.K.A or Golem. The Spring Trap is unable to affect troops that take up more housing space than it can launch.Doing so is free and occurs automatically once the player logs into the game. Like other traps, the Spring Trap requires re-arming after it has been activated.A Yetimite takes up 3, a Golemite takes up 6, and a Big Boy takes up 20. A Skeleton, whether spawned by a Witch or Skeleton Spell, takes up 1 housing space. For the purposes of determining interactions, subtroops are worth a certain amount of housing space.Each Spring Trap can bounce off a certain number of housing space worth of troops upgrading the Spring Trap increases its capacity to launch troops. The Spring Trap bounces enemy ground troops off the battlefield, effectively instantly destroying them, depending on their housing space occupation."This bouncy little number will toss unwanted visitors right off your property!" ![]()
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